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Christos
Papadopoulos

Student game programmer at Futuregames in Malmö, Sweden. Learning and experimenting with Unity, C#, Unreal Engine and C++. Always excited to try new things.

TECHNICAL KNOWLEDGE

I’m a student game programmer focused on learning how games actually work under the hood. Most of my experience comes from school projects and personal experiments where I build things, break them, and then figure out why. I care about writing code that’s clear, not clever, and I’m always trying to level up my fundamentals one bug at a time.

Game Engine Foundations

I’m a student game programmer building up my engine chops in C# and C++. I work mostly in Unity and Unreal, still breaking things daily and learning why they broke. Not a tech wizard yet, but I’m very good at asking “wait, how does this actually work?”

Creative Tools in Practice

I’ve picked up practical experience across a bunch of creative tools: Adobe Photoshop, Illustrator, InDesign, Sony Vegas Pro, DaVinci Resolve, and Audacity. I’m not a full-on production studio, but I can get assets from “rough idea” to “good enough to ship” without the software catching fire (most days).

Join
the Network

Connect with me on social platforms to follow my latest technical developments, game jam entries, and creative insights. Let's build the future of immersive worlds together.

Contact Me

I'd love to hear from you. Send me a message and I'll respond as soon as possible.

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